﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PresenceChamber
{
    public class Sofa : Process_Objects.Furniture
    {
        public byte GloveBox
        {
            get { return _GloveBox; }
            set { _GloveBox = value; }
        }
        public byte Places
        {
            get { return _Places; }
            set { _Places = value; }
        }
        public bool Soft
        {
            get { return _Soft; }
            set { _Soft = value; }
        }
        public bool Folding
        {
            get { return _Folding; }
            set { _Folding = value; }
        }
        public string KindOfUpholastery
        {
            get { return _KindOfUpholastery; }
            set { _KindOfUpholastery = value; }
        }
        
        public bool Pillow
        {
            get { return _Pillow; }
            set { _Pillow = value; }
        }

        public void Unpack()
        { }
        public void Stand()
        { }
        public void KeepThings()
        { }

        private byte _GloveBox;
        private byte _Places;
        private bool _Soft;
        private bool _Folding;
        private string _KindOfUpholastery;
        private bool _Pillow;
    }
}
